Minigame Monday: Pathing
Pathing: The concept: Sorry about not putting out a minigame last week! I was suffering from a nasty cold, which luckily has mostly gone now. For this minigame, I wanted to use C++ scripting in Unreal. I started with a top down game, and was instantly interested by the pathing that the player followed when you gave it a location (in other news, I've been looking into the A* pathing algorithm, but in this game I didn't play with the algorithm, I just used it). After tweaking how the player was controlled a bit, I decided to make a maze game, where the character will automatically path, but will path into barriers that will reset their position if the player doesn't take care of them. The challenge: The big issue I faced here was finding the right Unreal API to do the things I wanted to do. At first, this project lulled me into a false sense of security; holding down the button made the player move directly to the cursor; I didn't want that, so I adapted the code so ho...