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Showing posts from April, 2026

Hands: Monetisation and the Shop

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 One of my major tasks on Hands was the creation of a monetisation system and shop. This involved connecting to both the company backend and the Meta one, all the way through to hooking up the UI and widgets and the gameplay too. The finished shop The requirements: There were four different things we wanted to sell in the shop; three types of cosmetics (skins, trails and slap effects) and toys, which can be spawned in once they've been purchased. There also needed to be a screen for special offers (the top icon on the right). We also needed the player to be able to actually use the skins and items they purchased, so after some discussion I suggested to the UI artist that the shop also double as the inventory itself - owned items would have a button to equip them if they were selected. This made the UI simple from a visual perspective, as well as ensuring players would be able to see (and hopefully buy!) the other skins in the shop while they switched what they had equipped. This al...